About Me

I’m a visual artist and embedded systems developer with over 16 years of experience creating immersive installations, generative visuals, and custom electronics.

I’ve worked with leading cultural institutions, museums, and performance groups across Europe — blending artistic vision with technical precision. My work spans projection mapping, interactive interfaces, sensor-driven systems, and firmware development, and I thrive in environments where creativity meets engineering.

Skills

• Real‑time generative graphics (VVVV, Gamma, Max/MSP)
• Projection mapping, large‑scale AV installations
• Embedded development: Arduino, ESP32, Teensy, Atmel (C++)
• PCB design & board manufacturing (Eagle)
• Sensor integration (capacitive touch, motion, proximity, audio‑reactive)
• 3D printing, CNC fabrication, Fusion360, Inventor, Blender
• Lighting & LED control (Artnet, DMX, pixel mapping, OSC/MIDI)
• Visual concept development for theatre, dance, and music performances

Work Experience

Quantica GmbH– Production Equipment & Automation Developer, Berlin
July 2022 to present
• Designed and developed a custom UV curing system that achieves fast and accurate material curing for the Quantica 3D print system.
• Designed a temperature-controlled material delivery system for the Quantica print modules.
• Led in-house manufacturing of test rigs (electronics, firmware, UI) which reduced the average system testing time from 3h to 5 mins.
• Created internal software tools for module and UV system diagnostics
• Ongoing use of CAD software such as Fusion 360 and Blender for 3d printed and CNC parts.

IntoLight GmbH – Application / UX Developer, Dresden & Berlin
December 2017 to June 2022

Freelance Visual Artist & Technical Designer
Europe & International | 2007 – Present